Enum bevy::render::render_resource::TextureDimension
source · #[repr(C)]pub enum TextureDimension {
D1 = 0,
D2 = 1,
D3 = 2,
}Expand description
Dimensionality of a texture.
Corresponds to WebGPU GPUTextureDimension.
Variants§
Trait Implementations§
source§impl Clone for TextureDimension
impl Clone for TextureDimension
source§fn clone(&self) -> TextureDimension
fn clone(&self) -> TextureDimension
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for TextureDimension
impl Debug for TextureDimension
source§impl Hash for TextureDimension
impl Hash for TextureDimension
source§impl PartialEq for TextureDimension
impl PartialEq for TextureDimension
source§fn eq(&self, other: &TextureDimension) -> bool
fn eq(&self, other: &TextureDimension) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for TextureDimension
impl Eq for TextureDimension
impl StructuralPartialEq for TextureDimension
Auto Trait Implementations§
impl Freeze for TextureDimension
impl RefUnwindSafe for TextureDimension
impl Send for TextureDimension
impl Sync for TextureDimension
impl Unpin for TextureDimension
impl UnwindSafe for TextureDimension
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.