Struct bevy::render::render_resource::Origin3d
source · #[repr(C)]pub struct Origin3d {
pub x: u32,
pub y: u32,
pub z: u32,
}Expand description
Origin of a copy to/from a texture.
Corresponds to WebGPU GPUOrigin3D.
Fields§
§x: u32X position of the origin
y: u32Y position of the origin
z: u32Z position of the origin
Implementations§
Trait Implementations§
source§impl PartialEq for Origin3d
impl PartialEq for Origin3d
impl Copy for Origin3d
impl Eq for Origin3d
impl StructuralPartialEq for Origin3d
Auto Trait Implementations§
impl Freeze for Origin3d
impl RefUnwindSafe for Origin3d
impl Send for Origin3d
impl Sync for Origin3d
impl Unpin for Origin3d
impl UnwindSafe for Origin3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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