pub struct Extract<'w, 's, P>where
P: ReadOnlySystemParam + 'static,{ /* private fields */ }Expand description
A helper for accessing MainWorld content using a system parameter.
A SystemParam adapter which applies the contained SystemParam to the World
contained in MainWorld. This parameter only works for systems run
during the ExtractSchedule.
This requires that the contained SystemParam does not mutate the world, as it
uses a read-only reference to MainWorld internally.
§Context
ExtractSchedule is used to extract (move) data from the simulation world (MainWorld) to the
render world. The render world drives rendering each frame (generally to a Window).
This design is used to allow performing calculations related to rendering a prior frame at the same
time as the next frame is simulated, which increases throughput (FPS).
Extract is used to get data from the main world during ExtractSchedule.
§Examples
use bevy_ecs::prelude::*;
use bevy_render::Extract;
fn extract_clouds(mut commands: Commands, clouds: Extract<Query<Entity, With<Cloud>>>) {
for cloud in &clouds {
commands.get_or_spawn(cloud).insert(Cloud);
}
}Trait Implementations§
source§impl<'w, 's, P> Deref for Extract<'w, 's, P>where
P: ReadOnlySystemParam,
impl<'w, 's, P> Deref for Extract<'w, 's, P>where
P: ReadOnlySystemParam,
source§impl<'w, 's, P> DerefMut for Extract<'w, 's, P>where
P: ReadOnlySystemParam,
impl<'w, 's, P> DerefMut for Extract<'w, 's, P>where
P: ReadOnlySystemParam,
source§impl<'a, 'w, 's, P> IntoIterator for &'a Extract<'w, 's, P>
impl<'a, 'w, 's, P> IntoIterator for &'a Extract<'w, 's, P>
§type Item = <&'a <P as SystemParam>::Item<'w, 's> as IntoIterator>::Item
type Item = <&'a <P as SystemParam>::Item<'w, 's> as IntoIterator>::Item
§type IntoIter = <&'a <P as SystemParam>::Item<'w, 's> as IntoIterator>::IntoIter
type IntoIter = <&'a <P as SystemParam>::Item<'w, 's> as IntoIterator>::IntoIter
source§impl<P> SystemParam for Extract<'_, '_, P>where
P: ReadOnlySystemParam,
impl<P> SystemParam for Extract<'_, '_, P>where
P: ReadOnlySystemParam,
§type Item<'w, 's> = Extract<'w, 's, P>
type Item<'w, 's> = Extract<'w, 's, P>
Self, instantiated with new lifetimes. Read moresource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta
) -> <Extract<'_, '_, P> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <Extract<'_, '_, P> as SystemParam>::State
World access used by this SystemParam
and creates a new instance of this param’s State.source§unsafe fn get_param<'w, 's>(
state: &'s mut <Extract<'_, '_, P> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick
) -> <Extract<'_, '_, P> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <Extract<'_, '_, P> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> <Extract<'_, '_, P> as SystemParam>::Item<'w, 's>
SystemParamFunction. Read moresource§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta )
Archetype, registers the components accessed by this SystemParam (if applicable).a Read moresource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
SystemParam’s state.
This is used to apply Commands during apply_deferred.source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_> )
apply_deferred.impl<P> ReadOnlySystemParam for Extract<'_, '_, P>where
P: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's, P> Freeze for Extract<'w, 's, P>
impl<'w, 's, P> RefUnwindSafe for Extract<'w, 's, P>
impl<'w, 's, P> Send for Extract<'w, 's, P>
impl<'w, 's, P> Sync for Extract<'w, 's, P>
impl<'w, 's, P> Unpin for Extract<'w, 's, P>
impl<'w, 's, P> UnwindSafe for Extract<'w, 's, P>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.