Struct bevy::render::texture::DepthAttachment
source · pub struct DepthAttachment {
pub view: TextureView,
/* private fields */
}Expand description
A wrapper for a TextureView that is used as a depth-only RenderPassDepthStencilAttachment.
Fields§
§view: TextureViewImplementations§
source§impl DepthAttachment
impl DepthAttachment
pub fn new(view: TextureView, clear_value: Option<f32>) -> DepthAttachment
sourcepub fn get_attachment(
&self,
store: StoreOp
) -> RenderPassDepthStencilAttachment<'_>
pub fn get_attachment( &self, store: StoreOp ) -> RenderPassDepthStencilAttachment<'_>
Get this texture view as an attachment. The attachment will be cleared with a value of
clear_value if this is the first time calling this function with store == StoreOp::Store,
and a clear value was provided, otherwise it will be loaded.
Auto Trait Implementations§
impl Freeze for DepthAttachment
impl RefUnwindSafe for DepthAttachment
impl Send for DepthAttachment
impl Sync for DepthAttachment
impl Unpin for DepthAttachment
impl UnwindSafe for DepthAttachment
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
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