Struct bevy::render::view::ViewUniform
source · pub struct ViewUniform { /* private fields */ }
Trait Implementations§
source§impl Clone for ViewUniform
impl Clone for ViewUniform
source§fn clone(&self) -> ViewUniform
fn clone(&self) -> ViewUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl CreateFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
Vec3: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom,
Vec4: for<'__> CreateFrom,
[Vec4; 6]: for<'__> CreateFrom,
ColorGradingUniform: for<'__> CreateFrom,
impl CreateFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom + for<'__> CreateFrom,
Vec3: for<'__> CreateFrom,
f32: for<'__> CreateFrom + for<'__> CreateFrom,
Vec4: for<'__> CreateFrom,
[Vec4; 6]: for<'__> CreateFrom,
ColorGradingUniform: for<'__> CreateFrom,
fn create_from<B>(reader: &mut Reader<B>) -> ViewUniformwhere
B: BufferRef,
source§impl ReadFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Vec3: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom,
Vec4: for<'__> ReadFrom,
[Vec4; 6]: for<'__> ReadFrom,
ColorGradingUniform: for<'__> ReadFrom,
impl ReadFrom for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom + for<'__> ReadFrom,
Vec3: for<'__> ReadFrom,
f32: for<'__> ReadFrom + for<'__> ReadFrom,
Vec4: for<'__> ReadFrom,
[Vec4; 6]: for<'__> ReadFrom,
ColorGradingUniform: for<'__> ReadFrom,
source§impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
Vec4: ShaderSize,
[Vec4; 6]: ShaderSize,
ColorGradingUniform: ShaderSize,
impl ShaderSize for ViewUniformwhere
Mat4: ShaderSize,
Vec3: ShaderSize,
f32: ShaderSize,
Vec4: ShaderSize,
[Vec4; 6]: ShaderSize,
ColorGradingUniform: ShaderSize,
source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
[Vec4; 6]: ShaderType + ShaderSize,
ColorGradingUniform: ShaderType + ShaderSize,
impl ShaderType for ViewUniformwhere
Mat4: ShaderType + ShaderSize,
Vec3: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
[Vec4; 6]: ShaderType + ShaderSize,
ColorGradingUniform: ShaderType + ShaderSize,
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
Vec3: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto,
Vec4: for<'__> WriteInto,
[Vec4; 6]: for<'__> WriteInto,
ColorGradingUniform: for<'__> WriteInto,
impl WriteInto for ViewUniformwhere
ViewUniform: ShaderType<ExtraMetadata = StructMetadata<13>>,
Mat4: for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto + for<'__> WriteInto,
Vec3: for<'__> WriteInto,
f32: for<'__> WriteInto + for<'__> WriteInto,
Vec4: for<'__> WriteInto,
[Vec4; 6]: for<'__> WriteInto,
ColorGradingUniform: for<'__> WriteInto,
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
Auto Trait Implementations§
impl Freeze for ViewUniform
impl RefUnwindSafe for ViewUniform
impl Send for ViewUniform
impl Sync for ViewUniform
impl Unpin for ViewUniform
impl UnwindSafe for ViewUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.