Struct bevy::scene::serde::SceneSerializer
source · pub struct SceneSerializer<'a> {
pub scene: &'a DynamicScene,
pub registry: &'a TypeRegistry,
}
Expand description
Serializer for a DynamicScene
.
Helper object defining Bevy’s serialize format for a DynamicScene
and implementing
the Serialize
trait for use with Serde.
§Example
// Get the type registry
let registry = world.resource::<AppTypeRegistry>();
let registry = registry.read();
// Get a DynamicScene to serialize, for example from the World itself
let scene = DynamicScene::from_world(&world);
// Create a serializer for that DynamicScene, using the associated TypeRegistry
let scene_serializer = SceneSerializer::new(&scene, ®istry);
// Serialize through any serde-compatible Serializer
let ron_string = bevy_scene::ron::ser::to_string(&scene_serializer);
Fields§
§scene: &'a DynamicScene
The scene to serialize.
registry: &'a TypeRegistry
The type registry containing the types present in the scene.
Implementations§
source§impl<'a> SceneSerializer<'a>
impl<'a> SceneSerializer<'a>
sourcepub fn new(
scene: &'a DynamicScene,
registry: &'a TypeRegistry
) -> SceneSerializer<'a>
pub fn new( scene: &'a DynamicScene, registry: &'a TypeRegistry ) -> SceneSerializer<'a>
Create a new serializer from a DynamicScene
and an associated TypeRegistry
.
The type registry must contain all types present in the scene. This is generally the case
if you obtain both the scene and the registry from the same World
.
Trait Implementations§
source§impl<'a> Serialize for SceneSerializer<'a>
impl<'a> Serialize for SceneSerializer<'a>
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<'a> Freeze for SceneSerializer<'a>
impl<'a> !RefUnwindSafe for SceneSerializer<'a>
impl<'a> Send for SceneSerializer<'a>
impl<'a> Sync for SceneSerializer<'a>
impl<'a> Unpin for SceneSerializer<'a>
impl<'a> !UnwindSafe for SceneSerializer<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.