Struct bevy::sprite::Mesh2dTransforms
source · pub struct Mesh2dTransforms {
pub world_from_local: Affine3,
pub flags: u32,
}
Fields§
§world_from_local: Affine3
§flags: u32
Trait Implementations§
source§impl Component for Mesh2dTransforms
impl Component for Mesh2dTransforms
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl From<&Mesh2dTransforms> for Mesh2dUniform
impl From<&Mesh2dTransforms> for Mesh2dUniform
source§fn from(mesh_transforms: &Mesh2dTransforms) -> Mesh2dUniform
fn from(mesh_transforms: &Mesh2dTransforms) -> Mesh2dUniform
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for Mesh2dTransforms
impl RefUnwindSafe for Mesh2dTransforms
impl Send for Mesh2dTransforms
impl Sync for Mesh2dTransforms
impl Unpin for Mesh2dTransforms
impl UnwindSafe for Mesh2dTransforms
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Rc<Trait>
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) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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