pub struct FontAtlas {
pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
pub glyph_to_atlas_index: HashMap<(GlyphId, SubpixelOffset), usize>,
pub texture_atlas: Handle<TextureAtlasLayout>,
pub texture: Handle<Image>,
}
Fields§
§dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder
§glyph_to_atlas_index: HashMap<(GlyphId, SubpixelOffset), usize>
§texture_atlas: Handle<TextureAtlasLayout>
§texture: Handle<Image>
Implementations§
source§impl FontAtlas
impl FontAtlas
pub fn new( textures: &mut Assets<Image>, texture_atlases: &mut Assets<TextureAtlasLayout>, size: UVec2 ) -> FontAtlas
pub fn get_glyph_index( &self, glyph_id: GlyphId, subpixel_offset: SubpixelOffset ) -> Option<usize>
pub fn has_glyph( &self, glyph_id: GlyphId, subpixel_offset: SubpixelOffset ) -> bool
pub fn add_glyph( &mut self, textures: &mut Assets<Image>, texture_atlases: &mut Assets<TextureAtlasLayout>, glyph_id: GlyphId, subpixel_offset: SubpixelOffset, texture: &Image ) -> bool
Auto Trait Implementations§
impl Freeze for FontAtlas
impl !RefUnwindSafe for FontAtlas
impl Send for FontAtlas
impl Sync for FontAtlas
impl Unpin for FontAtlas
impl !UnwindSafe for FontAtlas
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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