Struct bevy::text::Text2dBundle
source · pub struct Text2dBundle {
pub text: Text,
pub text_anchor: Anchor,
pub text_2d_bounds: Text2dBounds,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub text_layout_info: TextLayoutInfo,
pub sprite_source: SpriteSource,
}
Expand description
The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle
.
Example usage.
Fields§
§text: Text
Contains the text.
With Text2dBundle
the alignment field of Text
only affects the internal alignment of a block of text and not its
relative position which is controlled by the Anchor
component.
This means that for a block of text consisting of only one line that doesn’t wrap, the alignment
field will have no effect.
text_anchor: Anchor
How the text is positioned relative to its transform.
text_anchor
does not affect the internal alignment of the block of text, only
its position.
text_2d_bounds: Text2dBounds
The maximum width and height of the text.
transform: Transform
The transform of the text.
global_transform: GlobalTransform
The global transform of the text.
visibility: Visibility
The visibility properties of the text.
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
text_layout_info: TextLayoutInfo
Contains the size of the text and its glyph’s position and scale data. Generated via TextPipeline::queue_text
sprite_source: SpriteSource
Marks that this is a SpriteSource
.
This is needed for visibility computation to work properly.
Trait Implementations§
source§impl Bundle for Text2dBundle
impl Bundle for Text2dBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Clone for Text2dBundle
impl Clone for Text2dBundle
source§fn clone(&self) -> Text2dBundle
fn clone(&self) -> Text2dBundle
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Text2dBundle
impl Debug for Text2dBundle
source§impl Default for Text2dBundle
impl Default for Text2dBundle
source§fn default() -> Text2dBundle
fn default() -> Text2dBundle
impl DynamicBundle for Text2dBundle
Auto Trait Implementations§
impl Freeze for Text2dBundle
impl !RefUnwindSafe for Text2dBundle
impl Send for Text2dBundle
impl Sync for Text2dBundle
impl Unpin for Text2dBundle
impl !UnwindSafe for Text2dBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.