pub fn extract_uinode_images(
commands: Commands<'_, '_>,
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
camera_query: Extract<'_, '_, Query<'_, '_, (Entity, &Camera)>>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
ui_scale: Extract<'_, '_, Res<'_, UiScale>>,
default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (&Node, &GlobalTransform, &ViewVisibility, Option<&CalculatedClip>, Option<&TargetCamera>, &UiImage, Option<&TextureAtlas>, Option<&ComputedTextureSlices>, Option<&BorderRadius>, Option<&Parent>, &Style)>>,
node_query: Extract<'_, '_, Query<'_, '_, &Node>>
)