pub fn extract_uinode_text(
commands: Commands<'_, '_>,
extracted_uinodes: ResMut<'_, ExtractedUiNodes>,
camera_query: Extract<'_, '_, Query<'_, '_, (Entity, &Camera)>>,
default_ui_camera: Extract<'_, '_, DefaultUiCamera<'_, '_>>,
texture_atlases: Extract<'_, '_, Res<'_, Assets<TextureAtlasLayout>>>,
ui_scale: Extract<'_, '_, Res<'_, UiScale>>,
uinode_query: Extract<'_, '_, Query<'_, '_, (&Node, &GlobalTransform, &ViewVisibility, Option<&CalculatedClip>, Option<&TargetCamera>, &Text, &TextLayoutInfo)>>
)