Struct bevy::ui::ExtractedUiNode
source · pub struct ExtractedUiNode {Show 13 fields
pub stack_index: u32,
pub transform: Mat4,
pub color: LinearRgba,
pub rect: Rect,
pub image: AssetId<Image>,
pub atlas_size: Option<Vec2>,
pub clip: Option<Rect>,
pub flip_x: bool,
pub flip_y: bool,
pub camera_entity: Entity,
pub border_radius: [f32; 4],
pub border: [f32; 4],
pub node_type: NodeType,
}
Fields§
§stack_index: u32
§transform: Mat4
§color: LinearRgba
§rect: Rect
§image: AssetId<Image>
§atlas_size: Option<Vec2>
§clip: Option<Rect>
§flip_x: bool
§flip_y: bool
§camera_entity: Entity
§border_radius: [f32; 4]
Border radius of the UI node. Ordering: top left, top right, bottom right, bottom left.
border: [f32; 4]
Border thickness of the UI node. Ordering: left, top, right, bottom.
node_type: NodeType
Auto Trait Implementations§
impl Freeze for ExtractedUiNode
impl RefUnwindSafe for ExtractedUiNode
impl Send for ExtractedUiNode
impl Sync for ExtractedUiNode
impl Unpin for ExtractedUiNode
impl UnwindSafe for ExtractedUiNode
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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