Struct bevy::ui::TransparentUi
source · pub struct TransparentUi {
pub sort_key: (FloatOrd, u32),
pub entity: Entity,
pub pipeline: CachedRenderPipelineId,
pub draw_function: DrawFunctionId,
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}
Fields§
§sort_key: (FloatOrd, u32)
§entity: Entity
§pipeline: CachedRenderPipelineId
§draw_function: DrawFunctionId
§batch_range: Range<u32>
§extra_index: PhaseItemExtraIndex
Trait Implementations§
source§impl CachedRenderPipelinePhaseItem for TransparentUi
impl CachedRenderPipelinePhaseItem for TransparentUi
source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.source§impl PhaseItem for TransparentUi
impl PhaseItem for TransparentUi
source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.source§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex
. Read moresource§fn batch_range_and_extra_index_mut(
&mut self
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem
should be subjected to automatic batching. (Default: true
)source§impl SortedPhaseItem for TransparentUi
impl SortedPhaseItem for TransparentUi
§type SortKey = (FloatOrd, u32)
type SortKey = (FloatOrd, u32)
The type used for ordering the items. The smallest values are drawn first.
This order can be calculated using the
ViewRangefinder3d
,
based on the view-space Z
value of the corresponding view matrix.source§fn sort_key(&self) -> <TransparentUi as SortedPhaseItem>::SortKey
fn sort_key(&self) -> <TransparentUi as SortedPhaseItem>::SortKey
Determines the order in which the items are drawn.
source§fn sort(items: &mut [TransparentUi])
fn sort(items: &mut [TransparentUi])
Sorts a slice of phase items into render order. Generally if the same type
is batched this should use a stable sort like
slice::sort_by_key
.
In almost all other cases, this should not be altered from the default,
which uses a unstable sort, as this provides the best balance of CPU and GPU
performance. Read moreAuto Trait Implementations§
impl Freeze for TransparentUi
impl RefUnwindSafe for TransparentUi
impl Send for TransparentUi
impl Sync for TransparentUi
impl Unpin for TransparentUi
impl UnwindSafe for TransparentUi
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.