Struct bevy::utils::tracing::dispatcher::WeakDispatch
source · pub struct WeakDispatch { /* private fields */ }Expand description
WeakDispatch is a version of Dispatch that holds a non-owning reference
to a Subscriber.
The Subscriber may be accessed by calling [WeakDispatch::upgrade], which returns an Option. If all [Dispatch] clones that point at the Subscriber have been dropped, [WeakDispatch::upgrade] will return None. Otherwise, it will return Some(Dispatch)`.
A WeakDispatch may be created from a Dispatch by calling the
Dispatch::downgrade method. The primary use for creating a
WeakDispatch is to allow a Subscriber` to hold a cyclical reference to
itself without creating a memory leak. See here for details.
This type is analogous to the std::sync::Weak type, but for a
Dispatch rather than an Arc.
Implementations§
source§impl WeakDispatch
impl WeakDispatch
sourcepub fn upgrade(&self) -> Option<Dispatch>
pub fn upgrade(&self) -> Option<Dispatch>
Attempts to upgrade this WeakDispatch to a Dispatch.
Returns None if the referenced Dispatch has already been dropped.
§Examples
let strong = Dispatch::new(NoSubscriber::default());
let weak = strong.downgrade();
// The strong here keeps it alive, so we can still access the object.
assert!(weak.upgrade().is_some());
drop(strong); // But not any more.
assert!(weak.upgrade().is_none());Trait Implementations§
source§impl Clone for WeakDispatch
impl Clone for WeakDispatch
source§fn clone(&self) -> WeakDispatch
fn clone(&self) -> WeakDispatch
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for WeakDispatch
impl !RefUnwindSafe for WeakDispatch
impl Send for WeakDispatch
impl Sync for WeakDispatch
impl Unpin for WeakDispatch
impl !UnwindSafe for WeakDispatch
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.