Struct bevy_asset::processor::LoadAndSaveSettings
source · pub struct LoadAndSaveSettings<LoaderSettings, SaverSettings> {
pub loader_settings: LoaderSettings,
pub saver_settings: SaverSettings,
}Expand description
Settings for the LoadAndSave Process::Settings implementation.
LoaderSettings corresponds to AssetLoader::Settings and SaverSettings corresponds to AssetSaver::Settings.
Fields§
§loader_settings: LoaderSettingsThe AssetLoader::Settings for LoadAndSave.
saver_settings: SaverSettingsThe AssetSaver::Settings for LoadAndSave.
Trait Implementations§
source§impl<LoaderSettings: Default, SaverSettings: Default> Default for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings: Default, SaverSettings: Default> Default for LoadAndSaveSettings<LoaderSettings, SaverSettings>
source§fn default() -> LoadAndSaveSettings<LoaderSettings, SaverSettings>
fn default() -> LoadAndSaveSettings<LoaderSettings, SaverSettings>
Returns the “default value” for a type. Read more
source§impl<'de, LoaderSettings, SaverSettings> Deserialize<'de> for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: Deserialize<'de>,
SaverSettings: Deserialize<'de>,
impl<'de, LoaderSettings, SaverSettings> Deserialize<'de> for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: Deserialize<'de>,
SaverSettings: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<LoaderSettings, SaverSettings> Serialize for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings, SaverSettings> Serialize for LoadAndSaveSettings<LoaderSettings, SaverSettings>
Auto Trait Implementations§
impl<LoaderSettings, SaverSettings> Freeze for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings, SaverSettings> RefUnwindSafe for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: RefUnwindSafe,
SaverSettings: RefUnwindSafe,
impl<LoaderSettings, SaverSettings> Send for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings, SaverSettings> Sync for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings, SaverSettings> Unpin for LoadAndSaveSettings<LoaderSettings, SaverSettings>
impl<LoaderSettings, SaverSettings> UnwindSafe for LoadAndSaveSettings<LoaderSettings, SaverSettings>where
LoaderSettings: UnwindSafe,
SaverSettings: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.