Struct bevy_asset_loader::mapped::AssetFileName
source · pub struct AssetFileName(/* private fields */);
Expand description
A MapKey
that uses the file_name
of the asset’s path as key.
§Key collision
Since AssetFileName
uses a subset of the asset path, two different assets may have the same key.
It’s up to you to ensure there is no collision.
Here’s an example that will result in a key clash.
folder
subfolder_a
file.png
subfolder_b
file.png
Trait Implementations§
source§impl AsRef<str> for AssetFileName
impl AsRef<str> for AssetFileName
source§impl Borrow<str> for AssetFileName
impl Borrow<str> for AssetFileName
source§impl Clone for AssetFileName
impl Clone for AssetFileName
source§fn clone(&self) -> AssetFileName
fn clone(&self) -> AssetFileName
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AssetFileName
impl Debug for AssetFileName
source§impl Default for AssetFileName
impl Default for AssetFileName
source§fn default() -> AssetFileName
fn default() -> AssetFileName
Returns the “default value” for a type. Read more
source§impl From<AssetFileName> for Box<str>
impl From<AssetFileName> for Box<str>
source§fn from(key: AssetFileName) -> Self
fn from(key: AssetFileName) -> Self
Converts to this type from the input type.
source§impl From<AssetFileName> for String
impl From<AssetFileName> for String
source§fn from(key: AssetFileName) -> Self
fn from(key: AssetFileName) -> Self
Converts to this type from the input type.
source§impl Hash for AssetFileName
impl Hash for AssetFileName
source§impl MapKey for AssetFileName
impl MapKey for AssetFileName
source§fn from_asset_path(path: &AssetPath<'_>) -> Self
fn from_asset_path(path: &AssetPath<'_>) -> Self
Creates the key from the path of the asset.
source§impl Ord for AssetFileName
impl Ord for AssetFileName
source§fn cmp(&self, other: &AssetFileName) -> Ordering
fn cmp(&self, other: &AssetFileName) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for AssetFileName
impl PartialEq for AssetFileName
source§fn eq(&self, other: &AssetFileName) -> bool
fn eq(&self, other: &AssetFileName) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for AssetFileName
impl PartialOrd for AssetFileName
source§fn partial_cmp(&self, other: &AssetFileName) -> Option<Ordering>
fn partial_cmp(&self, other: &AssetFileName) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Eq for AssetFileName
impl StructuralPartialEq for AssetFileName
Auto Trait Implementations§
impl Freeze for AssetFileName
impl RefUnwindSafe for AssetFileName
impl Send for AssetFileName
impl Sync for AssetFileName
impl Unpin for AssetFileName
impl UnwindSafe for AssetFileName
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.