Struct bevy_core::FrameCount 
source · pub struct FrameCount(pub u32);Expand description
Maintains a count of frames rendered since the start of the application.
FrameCount is incremented during Last, providing predictable
behavior: it will be 0 during the first update, 1 during the next, and so forth.
§Overflows
FrameCount will wrap to 0 after exceeding u32::MAX. Within reasonable
assumptions, one may exploit wrapping arithmetic to determine the number of frames
that have elapsed between two observations – see u32::wrapping_sub().
Tuple Fields§
§0: u32Trait Implementations§
source§impl Clone for FrameCount
 
impl Clone for FrameCount
source§fn clone(&self) -> FrameCount
 
fn clone(&self) -> FrameCount
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Debug for FrameCount
 
impl Debug for FrameCount
source§impl Default for FrameCount
 
impl Default for FrameCount
source§fn default() -> FrameCount
 
fn default() -> FrameCount
Returns the “default value” for a type. Read more
source§impl Ord for FrameCount
 
impl Ord for FrameCount
source§fn cmp(&self, other: &FrameCount) -> Ordering
 
fn cmp(&self, other: &FrameCount) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
    Self: Sized,
 
fn max(self, other: Self) -> Selfwhere
    Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for FrameCount
 
impl PartialEq for FrameCount
source§fn eq(&self, other: &FrameCount) -> bool
 
fn eq(&self, other: &FrameCount) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.source§impl PartialOrd for FrameCount
 
impl PartialOrd for FrameCount
source§fn partial_cmp(&self, other: &FrameCount) -> Option<Ordering>
 
fn partial_cmp(&self, other: &FrameCount) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
 
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for 
self and other) and is used by the <=
operator. Read moreimpl Copy for FrameCount
impl Eq for FrameCount
impl Resource for FrameCount
impl StructuralPartialEq for FrameCount
Auto Trait Implementations§
impl Freeze for FrameCount
impl RefUnwindSafe for FrameCount
impl Send for FrameCount
impl Sync for FrameCount
impl Unpin for FrameCount
impl UnwindSafe for FrameCount
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
 
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates 
Self using data from the given World.