Enum bevy_core_pipeline::dof::DepthOfFieldMode
source · pub enum DepthOfFieldMode {
Bokeh,
Gaussian,
}
Expand description
Controls the appearance of the effect.
Variants§
Bokeh
A more accurate simulation, in which circles of confusion generate “spots” of light.
For more information, see Wikipedia’s article on bokeh.
This doesn’t work on WebGPU.
Gaussian
A faster simulation, in which out-of-focus areas are simply blurred.
This is less accurate to actual lens behavior and is generally less aesthetically pleasing but requires less video memory bandwidth.
This is the default.
This works on native and WebGPU.
If targeting native platforms, consider using DepthOfFieldMode::Bokeh
instead.
Trait Implementations§
source§impl Clone for DepthOfFieldMode
impl Clone for DepthOfFieldMode
source§fn clone(&self) -> DepthOfFieldMode
fn clone(&self) -> DepthOfFieldMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Component for DepthOfFieldMode
impl Component for DepthOfFieldMode
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.source§impl Debug for DepthOfFieldMode
impl Debug for DepthOfFieldMode
source§impl Default for DepthOfFieldMode
impl Default for DepthOfFieldMode
source§fn default() -> DepthOfFieldMode
fn default() -> DepthOfFieldMode
Returns the “default value” for a type. Read more
source§impl PartialEq for DepthOfFieldMode
impl PartialEq for DepthOfFieldMode
source§fn eq(&self, other: &DepthOfFieldMode) -> bool
fn eq(&self, other: &DepthOfFieldMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for DepthOfFieldMode
impl StructuralPartialEq for DepthOfFieldMode
Auto Trait Implementations§
impl Freeze for DepthOfFieldMode
impl RefUnwindSafe for DepthOfFieldMode
impl Send for DepthOfFieldMode
impl Sync for DepthOfFieldMode
impl Unpin for DepthOfFieldMode
impl UnwindSafe for DepthOfFieldMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.