Struct bevy_core_pipeline::motion_blur::MotionBlurBundle
source · pub struct MotionBlurBundle {
pub motion_blur: MotionBlur,
pub depth_prepass: DepthPrepass,
pub motion_vector_prepass: MotionVectorPrepass,
}
Expand description
Adds MotionBlur
and the required depth and motion vector prepasses to a camera entity.
Fields§
§motion_blur: MotionBlur
§depth_prepass: DepthPrepass
§motion_vector_prepass: MotionVectorPrepass
Trait Implementations§
source§impl Bundle for MotionBlurBundle
impl Bundle for MotionBlurBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Default for MotionBlurBundle
impl Default for MotionBlurBundle
source§fn default() -> MotionBlurBundle
fn default() -> MotionBlurBundle
Returns the “default value” for a type. Read more
impl DynamicBundle for MotionBlurBundle
Auto Trait Implementations§
impl Freeze for MotionBlurBundle
impl RefUnwindSafe for MotionBlurBundle
impl Send for MotionBlurBundle
impl Sync for MotionBlurBundle
impl Unpin for MotionBlurBundle
impl UnwindSafe for MotionBlurBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
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T: ?Sized,
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T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
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T: Default,
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T: Default,
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Creates
Self
using data from the given World
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