Struct bevy_gltf::GltfLoaderSettings
source · pub struct GltfLoaderSettings {
pub load_meshes: RenderAssetUsages,
pub load_materials: RenderAssetUsages,
pub load_cameras: bool,
pub load_lights: bool,
pub include_source: bool,
}
Expand description
Specifies optional settings for processing gltfs at load time. By default, all recognized contents of the gltf will be loaded.
§Example
To load a gltf but exclude the cameras, replace a call to asset_server.load("my.gltf")
with
let gltf_handle: Handle<Gltf> = asset_server.load_with_settings(
"my.gltf",
|s: &mut GltfLoaderSettings| {
s.load_cameras = false;
}
);
Fields§
§load_meshes: RenderAssetUsages
If empty, the gltf mesh nodes will be skipped.
Otherwise, nodes will be loaded and retained in RAM/VRAM according to the active flags.
load_materials: RenderAssetUsages
If empty, the gltf materials will be skipped.
Otherwise, materials will be loaded and retained in RAM/VRAM according to the active flags.
load_cameras: bool
If true, the loader will spawn cameras for gltf camera nodes.
load_lights: bool
If true, the loader will spawn lights for gltf light nodes.
include_source: bool
If true, the loader will include the root of the gltf root node.
Trait Implementations§
source§impl Default for GltfLoaderSettings
impl Default for GltfLoaderSettings
source§impl<'de> Deserialize<'de> for GltfLoaderSettings
impl<'de> Deserialize<'de> for GltfLoaderSettings
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GltfLoaderSettings
impl RefUnwindSafe for GltfLoaderSettings
impl Send for GltfLoaderSettings
impl Sync for GltfLoaderSettings
impl Unpin for GltfLoaderSettings
impl UnwindSafe for GltfLoaderSettings
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.