Struct bevy_input::gamepad::Gamepads
source · pub struct Gamepads { /* private fields */ }Expand description
A collection of connected Gamepads.
§Usage
It is stored in a bevy resource which tracks all of the currently connected Gamepads.
§Updating
The Gamepads are registered and deregistered in the gamepad_connection_system
whenever a GamepadConnectionEvent is received.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Gamepads
impl RefUnwindSafe for Gamepads
impl Send for Gamepads
impl Sync for Gamepads
impl Unpin for Gamepads
impl UnwindSafe for Gamepads
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