Struct bevy_inspector_egui::bevy_inspector::hierarchy::Hierarchy
source · pub struct Hierarchy<'a, T = ()> {
pub world: &'a mut World,
pub type_registry: &'a TypeRegistry,
pub selected: &'a mut SelectedEntities,
pub context_menu: Option<&'a mut dyn FnMut(&mut Ui, Entity, &mut World, &mut T)>,
pub shortcircuit_entity: Option<&'a mut dyn FnMut(&mut Ui, Entity, &mut World, &mut T) -> bool>,
pub extra_state: &'a mut T,
}
Fields§
§world: &'a mut World
§type_registry: &'a TypeRegistry
§selected: &'a mut SelectedEntities
§shortcircuit_entity: Option<&'a mut dyn FnMut(&mut Ui, Entity, &mut World, &mut T) -> bool>
§extra_state: &'a mut T
Implementations§
Auto Trait Implementations§
impl<'a, T> Freeze for Hierarchy<'a, T>
impl<'a, T = ()> !RefUnwindSafe for Hierarchy<'a, T>
impl<'a, T = ()> !Send for Hierarchy<'a, T>
impl<'a, T = ()> !Sync for Hierarchy<'a, T>
impl<'a, T> Unpin for Hierarchy<'a, T>
impl<'a, T = ()> !UnwindSafe for Hierarchy<'a, T>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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T
ShaderType
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T: ?Sized,
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T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
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T: Any,
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