#[non_exhaustive]pub struct RangeOptions<T: InspectorOptionsType> {
pub start: T::Options,
pub end: T::Options,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.start: T::Options
§end: T::Options
Trait Implementations§
source§impl<T: InspectorOptionsType> Clone for RangeOptions<T>
impl<T: InspectorOptionsType> Clone for RangeOptions<T>
source§impl<T: InspectorOptionsType> Default for RangeOptions<T>
impl<T: InspectorOptionsType> Default for RangeOptions<T>
Auto Trait Implementations§
impl<T> Freeze for RangeOptions<T>
impl<T> RefUnwindSafe for RangeOptions<T>
impl<T> Send for RangeOptions<T>
impl<T> Sync for RangeOptions<T>
impl<T> Unpin for RangeOptions<T>
impl<T> UnwindSafe for RangeOptions<T>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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impl<T> Downcast for Twhere
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source§impl<S> FromSample<S> for S
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source§impl<T> FromWorld for Twhere
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source§fn from_world(_world: &mut World) -> T
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