Enum bevy_pbr::RenderMeshInstances
source · pub enum RenderMeshInstances {
CpuBuilding(RenderMeshInstancesCpu),
GpuBuilding(RenderMeshInstancesGpu),
}
Expand description
Information that the render world keeps about each entity that contains a mesh.
The set of information needed is different depending on whether CPU or GPU
MeshUniform
building is in use.
Variants§
CpuBuilding(RenderMeshInstancesCpu)
Information needed when using CPU mesh instance data building.
GpuBuilding(RenderMeshInstancesGpu)
Information needed when using GPU mesh instance data building.
Implementations§
source§impl RenderMeshInstances
impl RenderMeshInstances
sourcepub fn render_mesh_queue_data(
&self,
entity: Entity
) -> Option<RenderMeshQueueData<'_>>
pub fn render_mesh_queue_data( &self, entity: Entity ) -> Option<RenderMeshQueueData<'_>>
Constructs RenderMeshQueueData
for the given entity, if it has a
mesh attached.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderMeshInstances
impl RefUnwindSafe for RenderMeshInstances
impl Send for RenderMeshInstances
impl Sync for RenderMeshInstances
impl Unpin for RenderMeshInstances
impl UnwindSafe for RenderMeshInstances
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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