pub struct FogMeta {
pub gpu_fogs: DynamicUniformBuffer<GpuFog>,
}
Expand description
Metadata for fog
Fields§
§gpu_fogs: DynamicUniformBuffer<GpuFog>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FogMeta
impl RefUnwindSafe for FogMeta
impl Send for FogMeta
impl Sync for FogMeta
impl Unpin for FogMeta
impl UnwindSafe for FogMeta
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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source§fn borrow_mut(&mut self) -> &mut T
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