Struct bevy_pbr::MaterialProperties
source · pub struct MaterialProperties {
pub render_method: OpaqueRendererMethod,
pub alpha_mode: AlphaMode,
pub mesh_pipeline_key_bits: MeshPipelineKey,
pub depth_bias: f32,
pub reads_view_transmission_texture: bool,
}Expand description
Common Material properties, calculated for a specific material instance.
Fields§
§render_method: OpaqueRendererMethodIs this material should be rendered by the deferred renderer when.
AlphaMode::Opaque or AlphaMode::Mask
alpha_mode: AlphaModeThe AlphaMode of this material.
mesh_pipeline_key_bits: MeshPipelineKeyThe bits in the MeshPipelineKey for this material.
These are precalculated so that we can just “or” them together in
queue_material_meshes.
depth_bias: f32Add a bias to the view depth of the mesh which can be used to force a specific render order for meshes with equal depth, to avoid z-fighting. The bias is in depth-texture units so large values may be needed to overcome small depth differences.
reads_view_transmission_texture: boolWhether the material would like to read from ViewTransmissionTexture.
This allows taking color output from the Opaque3d pass as an input, (for screen-space transmission) but requires
rendering to take place in a separate Transmissive3d pass.
Auto Trait Implementations§
impl Freeze for MaterialProperties
impl RefUnwindSafe for MaterialProperties
impl Send for MaterialProperties
impl Sync for MaterialProperties
impl Unpin for MaterialProperties
impl UnwindSafe for MaterialProperties
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.