Struct bevy_pbr::ScreenSpaceReflectionsUniform 
source · pub struct ScreenSpaceReflectionsUniform { /* private fields */ }Expand description
A version of ScreenSpaceReflectionsSettings for upload to the GPU.
For more information on these fields, see the corresponding documentation in
ScreenSpaceReflectionsSettings.
Trait Implementations§
source§impl Clone for ScreenSpaceReflectionsUniform
 
impl Clone for ScreenSpaceReflectionsUniform
source§fn clone(&self) -> ScreenSpaceReflectionsUniform
 
fn clone(&self) -> ScreenSpaceReflectionsUniform
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Component for ScreenSpaceReflectionsUniform
 
impl Component for ScreenSpaceReflectionsUniform
source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
 
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
 
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its 
ComponentHooks.source§impl CreateFrom for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: CreateFrom,
    for<'__, '__, '__> u32: CreateFrom,
 
impl CreateFrom for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: CreateFrom,
    for<'__, '__, '__> u32: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl From<ScreenSpaceReflectionsSettings> for ScreenSpaceReflectionsUniform
 
impl From<ScreenSpaceReflectionsSettings> for ScreenSpaceReflectionsUniform
source§fn from(settings: ScreenSpaceReflectionsSettings) -> Self
 
fn from(settings: ScreenSpaceReflectionsSettings) -> Self
Converts to this type from the input type.
source§impl ReadFrom for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: ReadFrom,
    for<'__, '__, '__> u32: ReadFrom,
 
impl ReadFrom for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: ReadFrom,
    for<'__, '__, '__> u32: ReadFrom,
source§impl ShaderSize for ScreenSpaceReflectionsUniform
 
impl ShaderSize for ScreenSpaceReflectionsUniform
source§const SHADER_SIZE: NonZero<u64> = _
 
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to 
ShaderType::min_size)source§impl ShaderType for ScreenSpaceReflectionsUniform
 
impl ShaderType for ScreenSpaceReflectionsUniform
source§fn size(&self) -> NonZeroU64
 
fn size(&self) -> NonZeroU64
Returns the size of 
Self at runtime Read moresource§fn assert_uniform_compat()
 
fn assert_uniform_compat()
Asserts that 
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: WriteInto,
    for<'__, '__, '__> u32: WriteInto,
 
impl WriteInto for ScreenSpaceReflectionsUniformwhere
    Self: ShaderType<ExtraMetadata = StructMetadata<6usize>>,
    for<'__, '__, '__> f32: WriteInto,
    for<'__, '__, '__> u32: WriteInto,
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
impl Copy for ScreenSpaceReflectionsUniform
Auto Trait Implementations§
impl Freeze for ScreenSpaceReflectionsUniform
impl RefUnwindSafe for ScreenSpaceReflectionsUniform
impl Send for ScreenSpaceReflectionsUniform
impl Sync for ScreenSpaceReflectionsUniform
impl Unpin for ScreenSpaceReflectionsUniform
impl UnwindSafe for ScreenSpaceReflectionsUniform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
    C: Component,
 
impl<C> Bundle for Cwhere
    C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§fn get_component_ids(
    components: &Components,
    ids: &mut impl FnMut(Option<ComponentId>)
)
 
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.