Struct bevy_pbr::SkinIndices

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pub struct SkinIndices {
    pub current: EntityHashMap<SkinIndex>,
    pub prev: EntityHashMap<SkinIndex>,
}
Expand description

Maps each skinned mesh to the applicable offset within the SkinUniforms buffer.

We store both the current frame’s joint matrices and the previous frame’s joint matrices for the purposes of motion vector calculation.

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§current: EntityHashMap<SkinIndex>

Maps each skinned mesh to the applicable offset within SkinUniforms::current_buffer.

§prev: EntityHashMap<SkinIndex>

Maps each skinned mesh to the applicable offset within SkinUniforms::prev_buffer.

Trait Implementations§

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impl Default for SkinIndices

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fn default() -> SkinIndices

Returns the “default value” for a type. Read more
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impl Resource for SkinIndices
where Self: Send + Sync + 'static,

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