Struct bevy_pbr::VolumetricFogPipeline
source · pub struct VolumetricFogPipeline { /* private fields */ }Expand description
The GPU pipeline for the volumetric fog postprocessing effect.
Trait Implementations§
source§impl FromWorld for VolumetricFogPipeline
impl FromWorld for VolumetricFogPipeline
source§fn from_world(world: &mut World) -> Self
fn from_world(world: &mut World) -> Self
Creates
Self using data from the given World.source§impl SpecializedRenderPipeline for VolumetricFogPipeline
impl SpecializedRenderPipeline for VolumetricFogPipeline
type Key = VolumetricFogPipelineKey
fn specialize(&self, key: Self::Key) -> RenderPipelineDescriptor
impl Resource for VolumetricFogPipeline
Auto Trait Implementations§
impl Freeze for VolumetricFogPipeline
impl RefUnwindSafe for VolumetricFogPipeline
impl Send for VolumetricFogPipeline
impl Sync for VolumetricFogPipeline
impl Unpin for VolumetricFogPipeline
impl UnwindSafe for VolumetricFogPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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