Struct bevy_pbr::VolumetricFogSettings

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pub struct VolumetricFogSettings {
    pub fog_color: Color,
    pub ambient_color: Color,
    pub ambient_intensity: f32,
    pub step_count: u32,
    pub max_depth: f32,
    pub absorption: f32,
    pub scattering: f32,
    pub density: f32,
    pub scattering_asymmetry: f32,
    pub light_tint: Color,
    pub light_intensity: f32,
}
Expand description

When placed on a Camera3d, enables volumetric fog and volumetric lighting, also known as light shafts or god rays.

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§fog_color: Color

The color of the fog.

Note that the fog must be lit by a VolumetricLight or ambient light in order for this color to appear.

Defaults to white.

§ambient_color: Color

Color of the ambient light.

This is separate from Bevy’s AmbientLight because an EnvironmentMapLight is still considered an ambient light for the purposes of volumetric fog. If you’re using a EnvironmentMapLight, for best results, this should be a good approximation of the average color of the environment map.

Defaults to white.

§ambient_intensity: f32

The brightness of the ambient light.

If there’s no EnvironmentMapLight, set this to 0.

Defaults to 0.1.

§step_count: u32

The number of raymarching steps to perform.

Higher values produce higher-quality results with less banding, but reduce performance.

The default value is 64.

§max_depth: f32

The maximum distance that Bevy will trace a ray for, in world space.

You can think of this as the radius of a sphere of fog surrounding the camera. It has to be capped to a finite value or else there would be an infinite amount of fog, which would result in completely-opaque areas where the skybox would be.

The default value is 25.

§absorption: f32

The absorption coefficient, which measures what fraction of light is absorbed by the fog at each step.

Increasing this value makes the fog darker.

The default value is 0.3.

§scattering: f32

The scattering coefficient, which measures the fraction of light that’s scattered toward, and away from, the viewer.

The default value is 0.3.

§density: f32

The density of fog, which measures how dark the fog is.

The default value is 0.1.

§scattering_asymmetry: f32

Measures the fraction of light that’s scattered toward the camera, as opposed to away from the camera.

Increasing this value makes light shafts become more prominent when the camera is facing toward their source and less prominent when the camera is facing away. Essentially, a high value here means the light shafts will fade into view as the camera focuses on them and fade away when the camera is pointing away.

The default value is 0.8.

§light_tint: Color

Applies a nonphysical color to the light.

This can be useful for artistic purposes but is nonphysical.

The default value is white.

§light_intensity: f32

Scales the light by a fixed fraction.

This can be useful for artistic purposes but is nonphysical.

The default value is 1.0, which results in no adjustment.

Trait Implementations§

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impl Clone for VolumetricFogSettings

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fn clone(&self) -> VolumetricFogSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for VolumetricFogSettings
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for VolumetricFogSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for VolumetricFogSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl FromReflect for VolumetricFogSettings
where Self: Any + Send + Sync, Color: FromReflect + TypePath + RegisterForReflection, f32: FromReflect + TypePath + RegisterForReflection, u32: FromReflect + TypePath + RegisterForReflection,

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fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for VolumetricFogSettings
where Self: Any + Send + Sync, Color: FromReflect + TypePath + RegisterForReflection, f32: FromReflect + TypePath + RegisterForReflection, u32: FromReflect + TypePath + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl Reflect for VolumetricFogSettings
where Self: Any + Send + Sync, Color: FromReflect + TypePath + RegisterForReflection, f32: FromReflect + TypePath + RegisterForReflection, u32: FromReflect + TypePath + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &dyn Any

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fn as_any_mut(&mut self) -> &mut dyn Any

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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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Casts this type to a reflected value.
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Casts this type to a mutable reflected value.
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Clones the value as a Reflect trait object. Read more
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Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Struct for VolumetricFogSettings
where Self: Any + Send + Sync, Color: FromReflect + TypePath + RegisterForReflection, f32: FromReflect + TypePath + RegisterForReflection, u32: FromReflect + TypePath + RegisterForReflection,

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fn field(&self, name: &str) -> Option<&dyn Reflect>

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Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
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Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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Returns the name of the field with index index.
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Returns the number of fields in the struct.
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Returns an iterator over the values of the reflectable fields for this struct.
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fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
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impl TypePath for VolumetricFogSettings
where Self: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn crate_name() -> Option<&'static str>

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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for VolumetricFogSettings
where Self: Any + Send + Sync, Color: FromReflect + TypePath + RegisterForReflection, f32: FromReflect + TypePath + RegisterForReflection, u32: FromReflect + TypePath + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for VolumetricFogSettings

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