Struct bevy_render::mesh::primitives::CircularSectorMeshBuilder
source · pub struct CircularSectorMeshBuilder {
pub sector: CircularSector,
pub resolution: usize,
pub uv_mode: CircularMeshUvMode,
}Expand description
A builder used for creating a Mesh with a CircularSector shape.
The resulting mesh will have a UV-map such that the center of the circle is at the center of the texture.
Fields§
§sector: CircularSectorThe sector shape.
resolution: usizeThe number of vertices used for the arc portion of the sector mesh.
The default is 32.
uv_mode: CircularMeshUvModeThe UV mapping mode
Implementations§
source§impl CircularSectorMeshBuilder
impl CircularSectorMeshBuilder
sourcepub fn new(sector: CircularSector) -> Self
pub fn new(sector: CircularSector) -> Self
Creates a new CircularSectorMeshBuilder from a given sector
sourcepub const fn resolution(self, resolution: usize) -> Self
pub const fn resolution(self, resolution: usize) -> Self
Sets the number of vertices used for the sector mesh.
sourcepub const fn uv_mode(self, uv_mode: CircularMeshUvMode) -> Self
pub const fn uv_mode(self, uv_mode: CircularMeshUvMode) -> Self
Sets the uv mode used for the sector mesh
Trait Implementations§
source§impl Clone for CircularSectorMeshBuilder
impl Clone for CircularSectorMeshBuilder
source§fn clone(&self) -> CircularSectorMeshBuilder
fn clone(&self) -> CircularSectorMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for CircularSectorMeshBuilder
impl Debug for CircularSectorMeshBuilder
source§impl Default for CircularSectorMeshBuilder
impl Default for CircularSectorMeshBuilder
source§impl Extrudable for CircularSectorMeshBuilder
impl Extrudable for CircularSectorMeshBuilder
source§fn perimeter(&self) -> Vec<PerimeterSegment>
fn perimeter(&self) -> Vec<PerimeterSegment>
A list of the indices each representing a part of the perimeter of the mesh.
Auto Trait Implementations§
impl Freeze for CircularSectorMeshBuilder
impl RefUnwindSafe for CircularSectorMeshBuilder
impl Send for CircularSectorMeshBuilder
impl Sync for CircularSectorMeshBuilder
impl Unpin for CircularSectorMeshBuilder
impl UnwindSafe for CircularSectorMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.