Struct bevy_render::render_graph::SlotInfos
source · pub struct SlotInfos { /* private fields */ }Implementations§
source§impl SlotInfos
impl SlotInfos
sourcepub fn get_slot(&self, label: impl Into<SlotLabel>) -> Option<&SlotInfo>
pub fn get_slot(&self, label: impl Into<SlotLabel>) -> Option<&SlotInfo>
Retrieves the SlotInfo for the provided label.
sourcepub fn get_slot_mut(
&mut self,
label: impl Into<SlotLabel>
) -> Option<&mut SlotInfo>
pub fn get_slot_mut( &mut self, label: impl Into<SlotLabel> ) -> Option<&mut SlotInfo>
Retrieves the SlotInfo for the provided label mutably.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SlotInfos
impl RefUnwindSafe for SlotInfos
impl Send for SlotInfos
impl Sync for SlotInfos
impl Unpin for SlotInfos
impl UnwindSafe for SlotInfos
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.