#[repr(C)]pub enum TextureViewDimension {
D1 = 0,
D2 = 1,
D2Array = 2,
Cube = 3,
CubeArray = 4,
D3 = 5,
}Expand description
Dimensions of a particular texture view.
Corresponds to WebGPU GPUTextureViewDimension.
Variants§
D1 = 0
A one dimensional texture. texture_1d in WGSL and texture1D in GLSL.
D2 = 1
A two dimensional texture. texture_2d in WGSL and texture2D in GLSL.
D2Array = 2
A two dimensional array texture. texture_2d_array in WGSL and texture2DArray in GLSL.
Cube = 3
A cubemap texture. texture_cube in WGSL and textureCube in GLSL.
CubeArray = 4
A cubemap array texture. texture_cube_array in WGSL and textureCubeArray in GLSL.
D3 = 5
A three dimensional texture. texture_3d in WGSL and texture3D in GLSL.
Implementations§
source§impl TextureViewDimension
impl TextureViewDimension
sourcepub fn compatible_texture_dimension(self) -> TextureDimension
pub fn compatible_texture_dimension(self) -> TextureDimension
Get the texture dimension required of this texture view dimension.
Trait Implementations§
source§impl Clone for TextureViewDimension
impl Clone for TextureViewDimension
source§fn clone(&self) -> TextureViewDimension
fn clone(&self) -> TextureViewDimension
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for TextureViewDimension
impl Debug for TextureViewDimension
source§impl Default for TextureViewDimension
impl Default for TextureViewDimension
source§fn default() -> TextureViewDimension
fn default() -> TextureViewDimension
Returns the “default value” for a type. Read more
source§impl Hash for TextureViewDimension
impl Hash for TextureViewDimension
source§impl PartialEq for TextureViewDimension
impl PartialEq for TextureViewDimension
source§fn eq(&self, other: &TextureViewDimension) -> bool
fn eq(&self, other: &TextureViewDimension) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for TextureViewDimension
impl Eq for TextureViewDimension
impl StructuralPartialEq for TextureViewDimension
Auto Trait Implementations§
impl Freeze for TextureViewDimension
impl RefUnwindSafe for TextureViewDimension
impl Send for TextureViewDimension
impl Sync for TextureViewDimension
impl Unpin for TextureViewDimension
impl UnwindSafe for TextureViewDimension
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.