Struct bevy_render::render_resource::Operations
source · pub struct Operations<V> {
pub load: LoadOp<V>,
pub store: StoreOp,
}Expand description
Pair of load and store operations for an attachment aspect.
This type is unique to the Rust API of wgpu. In the WebGPU specification,
separate loadOp and storeOp fields are used instead.
Fields§
§load: LoadOp<V>How data should be read through this attachment.
store: StoreOpWhether data will be written to through this attachment.
Note that resolve textures (if specified) are always written to, regardless of this setting.
Trait Implementations§
source§impl<V> Clone for Operations<V>where
V: Clone,
impl<V> Clone for Operations<V>where
V: Clone,
source§fn clone(&self) -> Operations<V>
fn clone(&self) -> Operations<V>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<V> Debug for Operations<V>where
V: Debug,
impl<V> Debug for Operations<V>where
V: Debug,
source§impl<V> Default for Operations<V>where
V: Default,
impl<V> Default for Operations<V>where
V: Default,
source§fn default() -> Operations<V>
fn default() -> Operations<V>
Returns the “default value” for a type. Read more
source§impl<V> Hash for Operations<V>where
V: Hash,
impl<V> Hash for Operations<V>where
V: Hash,
source§impl<V> PartialEq for Operations<V>where
V: PartialEq,
impl<V> PartialEq for Operations<V>where
V: PartialEq,
source§fn eq(&self, other: &Operations<V>) -> bool
fn eq(&self, other: &Operations<V>) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl<V> Copy for Operations<V>where
V: Copy,
impl<V> Eq for Operations<V>where
V: Eq,
impl<V> StructuralPartialEq for Operations<V>
Auto Trait Implementations§
impl<V> Freeze for Operations<V>where
V: Freeze,
impl<V> RefUnwindSafe for Operations<V>where
V: RefUnwindSafe,
impl<V> Send for Operations<V>where
V: Send,
impl<V> Sync for Operations<V>where
V: Sync,
impl<V> Unpin for Operations<V>where
V: Unpin,
impl<V> UnwindSafe for Operations<V>where
V: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.