pub struct PipelineCompilationOptions<'a> {
pub constants: &'a HashMap<String, f64>,
pub zero_initialize_workgroup_memory: bool,
}Expand description
Advanced options for use when a pipeline is compiled
This implements Default, and for most users can be set to Default::default()
Fields§
§constants: &'a HashMap<String, f64>Specifies the values of pipeline-overridable constants in the shader module.
If an @id attribute was specified on the declaration,
the key must be the pipeline constant ID as a decimal ASCII number; if not,
the key must be the constant’s identifier name.
The value may represent any of WGSL’s concrete scalar types.
zero_initialize_workgroup_memory: boolWhether workgroup scoped memory will be initialized with zero values for this stage.
This is required by the WebGPU spec, but may have overhead which can be avoided for cross-platform applications
Trait Implementations§
source§impl<'a> Clone for PipelineCompilationOptions<'a>
impl<'a> Clone for PipelineCompilationOptions<'a>
source§fn clone(&self) -> PipelineCompilationOptions<'a>
fn clone(&self) -> PipelineCompilationOptions<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<'a> Debug for PipelineCompilationOptions<'a>
impl<'a> Debug for PipelineCompilationOptions<'a>
source§impl<'a> Default for PipelineCompilationOptions<'a>
impl<'a> Default for PipelineCompilationOptions<'a>
source§fn default() -> PipelineCompilationOptions<'a>
fn default() -> PipelineCompilationOptions<'a>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'a> Freeze for PipelineCompilationOptions<'a>
impl<'a> RefUnwindSafe for PipelineCompilationOptions<'a>
impl<'a> Send for PipelineCompilationOptions<'a>
impl<'a> Sync for PipelineCompilationOptions<'a>
impl<'a> Unpin for PipelineCompilationOptions<'a>
impl<'a> UnwindSafe for PipelineCompilationOptions<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.