Struct bevy_render::render_resource::PrimitiveState
source · #[repr(C)]pub struct PrimitiveState {
pub topology: PrimitiveTopology,
pub strip_index_format: Option<IndexFormat>,
pub front_face: FrontFace,
pub cull_mode: Option<Face>,
pub unclipped_depth: bool,
pub polygon_mode: PolygonMode,
pub conservative: bool,
}Expand description
Describes the state of primitive assembly and rasterization in a render pipeline.
Corresponds to WebGPU GPUPrimitiveState.
Fields§
§topology: PrimitiveTopologyThe primitive topology used to interpret vertices.
strip_index_format: Option<IndexFormat>When drawing strip topologies with indices, this is the required format for the index buffer. This has no effect on non-indexed or non-strip draws.
Specifying this value enables primitive restart, allowing individual strips to be separated
with the index value 0xFFFF when using Uint16, or 0xFFFFFFFF when using Uint32.
front_face: FrontFaceThe face to consider the front for the purpose of culling and stencil operations.
cull_mode: Option<Face>The face culling mode.
unclipped_depth: boolIf set to true, the polygon depth is not clipped to 0-1 before rasterization.
Enabling this requires Features::DEPTH_CLIP_CONTROL to be enabled.
polygon_mode: PolygonModeControls the way each polygon is rasterized. Can be either Fill (default), Line or Point
Setting this to Line requires Features::POLYGON_MODE_LINE to be enabled.
Setting this to Point requires Features::POLYGON_MODE_POINT to be enabled.
conservative: boolIf set to true, the primitives are rendered with conservative overestimation. I.e. any rastered pixel touched by it is filled. Only valid for PolygonMode::Fill!
Enabling this requires Features::CONSERVATIVE_RASTERIZATION to be enabled.
Trait Implementations§
source§impl Clone for PrimitiveState
impl Clone for PrimitiveState
source§fn clone(&self) -> PrimitiveState
fn clone(&self) -> PrimitiveState
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for PrimitiveState
impl Debug for PrimitiveState
source§impl Default for PrimitiveState
impl Default for PrimitiveState
source§fn default() -> PrimitiveState
fn default() -> PrimitiveState
source§impl Hash for PrimitiveState
impl Hash for PrimitiveState
source§impl PartialEq for PrimitiveState
impl PartialEq for PrimitiveState
source§fn eq(&self, other: &PrimitiveState) -> bool
fn eq(&self, other: &PrimitiveState) -> bool
self and other values to be equal, and is used
by ==.impl Copy for PrimitiveState
impl Eq for PrimitiveState
impl StructuralPartialEq for PrimitiveState
Auto Trait Implementations§
impl Freeze for PrimitiveState
impl RefUnwindSafe for PrimitiveState
impl Send for PrimitiveState
impl Sync for PrimitiveState
impl Unpin for PrimitiveState
impl UnwindSafe for PrimitiveState
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.