Struct bevy_render::render_resource::VertexBufferLayout
source · pub struct VertexBufferLayout {
pub array_stride: BufferAddress,
pub step_mode: VertexStepMode,
pub attributes: Vec<VertexAttribute>,
}Expand description
Describes how the vertex buffer is interpreted.
Fields§
§array_stride: BufferAddressThe stride, in bytes, between elements of this buffer.
step_mode: VertexStepModeHow often this vertex buffer is “stepped” forward.
attributes: Vec<VertexAttribute>The list of attributes which comprise a single vertex.
Implementations§
source§impl VertexBufferLayout
impl VertexBufferLayout
sourcepub fn from_vertex_formats<T: IntoIterator<Item = VertexFormat>>(
step_mode: VertexStepMode,
vertex_formats: T
) -> Self
pub fn from_vertex_formats<T: IntoIterator<Item = VertexFormat>>( step_mode: VertexStepMode, vertex_formats: T ) -> Self
Creates a new densely packed VertexBufferLayout from an iterator of vertex formats.
Iteration order determines the shader_location and offset of the VertexAttributes.
The first iterated item will have a shader_location and offset of zero.
The array_stride is the sum of the size of the iterated VertexFormats (in bytes).
Trait Implementations§
source§impl Clone for VertexBufferLayout
impl Clone for VertexBufferLayout
source§fn clone(&self) -> VertexBufferLayout
fn clone(&self) -> VertexBufferLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for VertexBufferLayout
impl Debug for VertexBufferLayout
source§impl Default for VertexBufferLayout
impl Default for VertexBufferLayout
source§fn default() -> VertexBufferLayout
fn default() -> VertexBufferLayout
Returns the “default value” for a type. Read more
source§impl Hash for VertexBufferLayout
impl Hash for VertexBufferLayout
source§impl PartialEq for VertexBufferLayout
impl PartialEq for VertexBufferLayout
source§fn eq(&self, other: &VertexBufferLayout) -> bool
fn eq(&self, other: &VertexBufferLayout) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Eq for VertexBufferLayout
impl StructuralPartialEq for VertexBufferLayout
Auto Trait Implementations§
impl Freeze for VertexBufferLayout
impl RefUnwindSafe for VertexBufferLayout
impl Send for VertexBufferLayout
impl Sync for VertexBufferLayout
impl Unpin for VertexBufferLayout
impl UnwindSafe for VertexBufferLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.