Struct bevy_scene::serde::SceneSerializer
source · pub struct SceneSerializer<'a> {
pub scene: &'a DynamicScene,
pub registry: &'a TypeRegistry,
}Expand description
Serializer for a DynamicScene.
Helper object defining Bevy’s serialize format for a DynamicScene and implementing
the Serialize trait for use with Serde.
§Example
// Get the type registry
let registry = world.resource::<AppTypeRegistry>();
let registry = registry.read();
// Get a DynamicScene to serialize, for example from the World itself
let scene = DynamicScene::from_world(&world);
// Create a serializer for that DynamicScene, using the associated TypeRegistry
let scene_serializer = SceneSerializer::new(&scene, ®istry);
// Serialize through any serde-compatible Serializer
let ron_string = bevy_scene::ron::ser::to_string(&scene_serializer);Fields§
§scene: &'a DynamicSceneThe scene to serialize.
registry: &'a TypeRegistryThe type registry containing the types present in the scene.
Implementations§
source§impl<'a> SceneSerializer<'a>
impl<'a> SceneSerializer<'a>
sourcepub fn new(scene: &'a DynamicScene, registry: &'a TypeRegistry) -> Self
pub fn new(scene: &'a DynamicScene, registry: &'a TypeRegistry) -> Self
Create a new serializer from a DynamicScene and an associated TypeRegistry.
The type registry must contain all types present in the scene. This is generally the case
if you obtain both the scene and the registry from the same World.
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for SceneSerializer<'a>
impl<'a> !RefUnwindSafe for SceneSerializer<'a>
impl<'a> Send for SceneSerializer<'a>
impl<'a> Sync for SceneSerializer<'a>
impl<'a> Unpin for SceneSerializer<'a>
impl<'a> !UnwindSafe for SceneSerializer<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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