Enum bevy_sprite::SpriteSystem 
source · pub enum SpriteSystem {
    ExtractSprites,
    ComputeSlices,
}Expand description
System set for sprite rendering.
Variants§
Trait Implementations§
source§impl Clone for SpriteSystem
 
impl Clone for SpriteSystem
source§fn clone(&self) -> SpriteSystem
 
fn clone(&self) -> SpriteSystem
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Debug for SpriteSystem
 
impl Debug for SpriteSystem
source§impl Hash for SpriteSystem
 
impl Hash for SpriteSystem
source§impl PartialEq for SpriteSystem
 
impl PartialEq for SpriteSystem
source§fn eq(&self, other: &SpriteSystem) -> bool
 
fn eq(&self, other: &SpriteSystem) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.source§impl SystemSet for SpriteSystem
 
impl SystemSet for SpriteSystem
source§fn as_dyn_eq(&self) -> &dyn DynEq
 
fn as_dyn_eq(&self) -> &dyn DynEq
Casts this value to a form where it can be compared with other type-erased values.
source§fn system_type(&self) -> Option<TypeId>
 
fn system_type(&self) -> Option<TypeId>
Returns 
Some if this system set is a SystemTypeSet.source§fn is_anonymous(&self) -> bool
 
fn is_anonymous(&self) -> bool
Returns 
true if this system set is an AnonymousSet.impl Eq for SpriteSystem
impl StructuralPartialEq for SpriteSystem
Auto Trait Implementations§
impl Freeze for SpriteSystem
impl RefUnwindSafe for SpriteSystem
impl Send for SpriteSystem
impl Sync for SpriteSystem
impl Unpin for SpriteSystem
impl UnwindSafe for SpriteSystem
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Compare self to 
key and return true if they are equal.source§impl<T> Instrument for T
 
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
source§impl<S> IntoSystemSet<()> for Swhere
    S: SystemSet,
 
impl<S> IntoSystemSet<()> for Swhere
    S: SystemSet,
source§fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
 
fn into_system_set(self) -> <S as IntoSystemSet<()>>::Set
Converts this instance to its associated 
SystemSet type.source§impl<S> IntoSystemSetConfigs for Swhere
    S: SystemSet,
 
impl<S> IntoSystemSetConfigs for Swhere
    S: SystemSet,
fn into_configs(self) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn in_set(self, set: impl SystemSet) -> NodeConfigs<Interned<dyn SystemSet>>
Add these system sets to the provided 
set.source§fn before<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn after<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
source§fn before_ignore_deferred<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run before all systems in 
set. Read moresource§fn after_ignore_deferred<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Run after all systems in 
set. Read moresource§fn ambiguous_with<M>(
    self,
    set: impl IntoSystemSet<M>
) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with systems in 
set.source§fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn ambiguous_with_all(self) -> NodeConfigs<Interned<dyn SystemSet>>
Suppress warnings and errors that would result from systems in these sets having ambiguities
(conflicting access but indeterminate order) with any other system.
source§fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
 
fn chain(self) -> NodeConfigs<Interned<dyn SystemSet>>
Treat this collection as a sequence of system sets. Read more
source§fn chain_ignore_deferred(
    self
) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
 
fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<Out = (), In = ()>>>
Treat this collection as a sequence of systems. Read more