Struct bevy_sprite::Mesh2dRenderPlugin 
source · pub struct Mesh2dRenderPlugin;Trait Implementations§
source§impl Default for Mesh2dRenderPlugin
 
impl Default for Mesh2dRenderPlugin
source§fn default() -> Mesh2dRenderPlugin
 
fn default() -> Mesh2dRenderPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for Mesh2dRenderPlugin
 
impl Plugin for Mesh2dRenderPlugin
source§fn finish(&self, app: &mut App)
 
fn finish(&self, app: &mut App)
Finish adding this plugin to the 
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn ready(&self, _app: &App) -> bool
 
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, 
finish should be called.source§fn cleanup(&self, _app: &mut App)
 
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for Mesh2dRenderPlugin
impl RefUnwindSafe for Mesh2dRenderPlugin
impl Send for Mesh2dRenderPlugin
impl Sync for Mesh2dRenderPlugin
impl Unpin for Mesh2dRenderPlugin
impl UnwindSafe for Mesh2dRenderPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates 
Self using data from the given World.