Struct bevy_sprite::Wireframe2dPlugin 
source · pub struct Wireframe2dPlugin;Expand description
A Plugin that draws wireframes for 2D meshes.
Wireframes currently do not work when using webgl or webgpu. Supported rendering backends:
- DX12
- Vulkan
- Metal
This is a native only feature.
Trait Implementations§
source§impl Debug for Wireframe2dPlugin
 
impl Debug for Wireframe2dPlugin
source§impl Default for Wireframe2dPlugin
 
impl Default for Wireframe2dPlugin
source§fn default() -> Wireframe2dPlugin
 
fn default() -> Wireframe2dPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for Wireframe2dPlugin
 
impl Plugin for Wireframe2dPlugin
source§fn ready(&self, _app: &App) -> bool
 
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready, 
finish should be called.source§fn finish(&self, _app: &mut App)
 
fn finish(&self, _app: &mut App)
Finish adding this plugin to the 
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.source§fn cleanup(&self, _app: &mut App)
 
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for Wireframe2dPlugin
impl RefUnwindSafe for Wireframe2dPlugin
impl Send for Wireframe2dPlugin
impl Sync for Wireframe2dPlugin
impl Unpin for Wireframe2dPlugin
impl UnwindSafe for Wireframe2dPlugin
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
 
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the 
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere
    T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
 
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
 
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
    T: Default,
 
impl<T> FromWorld for Twhere
    T: Default,
source§fn from_world(_world: &mut World) -> T
 
fn from_world(_world: &mut World) -> T
Creates 
Self using data from the given World.