Struct bevy_text::GlyphBrush
source · pub struct GlyphBrush { /* private fields */ }
Implementations§
source§impl GlyphBrush
impl GlyphBrush
pub fn compute_glyphs<S: ToSectionText>( &self, sections: &[S], bounds: Vec2, text_alignment: JustifyText, linebreak_behavior: BreakLineOn ) -> Result<Vec<SectionGlyph>, TextError>
pub fn process_glyphs( &self, glyphs: Vec<SectionGlyph>, sections: &[SectionText<'_>], font_atlas_sets: &mut FontAtlasSets, fonts: &Assets<Font>, texture_atlases: &mut Assets<TextureAtlasLayout>, textures: &mut Assets<Image>, text_settings: &TextSettings, y_axis_orientation: YAxisOrientation, h_anchor: f32 ) -> Result<Vec<PositionedGlyph>, TextError>
pub fn add_font(&mut self, asset_id: AssetId<Font>, font: FontArc) -> FontId
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GlyphBrush
impl !RefUnwindSafe for GlyphBrush
impl Send for GlyphBrush
impl Sync for GlyphBrush
impl Unpin for GlyphBrush
impl !UnwindSafe for GlyphBrush
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
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derives, it is safe to assume that all images in self
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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