Struct bevy_ui::node_bundles::AtlasImageBundle
source · pub struct AtlasImageBundle {Show 13 fields
pub node: Node,
pub style: Style,
pub calculated_size: ContentSize,
pub image: UiImage,
pub texture_atlas: TextureAtlas,
pub focus_policy: FocusPolicy,
pub image_size: UiImageSize,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}
TextureAtlas
alongside ImageBundle
insteadExpand description
A UI node that is a texture atlas sprite
§Extra behaviours
You may add the following components to enable additional behaviours
ImageScaleMode
to enable either slicing or tiling of the texture
This bundle is identical to ImageBundle
with an additional TextureAtlas
component.
Fields§
§node: Node
TextureAtlas
alongside ImageBundle
insteadDescribes the logical size of the node
style: Style
TextureAtlas
alongside ImageBundle
insteadStyles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
calculated_size: ContentSize
TextureAtlas
alongside ImageBundle
insteadThe calculated size based on the given image
image: UiImage
TextureAtlas
alongside ImageBundle
insteadThe image of the node
texture_atlas: TextureAtlas
TextureAtlas
alongside ImageBundle
insteadA handle to the texture atlas to use for this Ui Node
focus_policy: FocusPolicy
TextureAtlas
alongside ImageBundle
insteadWhether this node should block interaction with lower nodes
image_size: UiImageSize
TextureAtlas
alongside ImageBundle
insteadThe size of the image in pixels
This component is set automatically
transform: Transform
TextureAtlas
alongside ImageBundle
insteadThe transform of the node
This component is automatically managed by the UI layout system.
To alter the position of the AtlasImageBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
TextureAtlas
alongside ImageBundle
insteadThe global transform of the node
This component is automatically updated by the TransformPropagate
systems.
visibility: Visibility
TextureAtlas
alongside ImageBundle
insteadDescribes the visibility properties of the node
inherited_visibility: InheritedVisibility
TextureAtlas
alongside ImageBundle
insteadInherited visibility of an entity.
view_visibility: ViewVisibility
TextureAtlas
alongside ImageBundle
insteadAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
TextureAtlas
alongside ImageBundle
insteadIndicates the depth at which the node should appear in the UI
Trait Implementations§
source§impl Bundle for AtlasImageBundle
impl Bundle for AtlasImageBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Debug for AtlasImageBundle
impl Debug for AtlasImageBundle
source§impl Default for AtlasImageBundle
impl Default for AtlasImageBundle
source§fn default() -> AtlasImageBundle
fn default() -> AtlasImageBundle
impl DynamicBundle for AtlasImageBundle
Auto Trait Implementations§
impl Freeze for AtlasImageBundle
impl !RefUnwindSafe for AtlasImageBundle
impl Send for AtlasImageBundle
impl Sync for AtlasImageBundle
impl Unpin for AtlasImageBundle
impl !UnwindSafe for AtlasImageBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.