Struct bevy_ui::node_bundles::TextBundle
source · pub struct TextBundle {Show 14 fields
pub node: Node,
pub style: Style,
pub text: Text,
pub text_layout_info: TextLayoutInfo,
pub text_flags: TextFlags,
pub calculated_size: ContentSize,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
pub background_color: BackgroundColor,
}Expand description
A UI node that is text
The positioning of this node is controlled by the UI layout system. If you need manual control,
use Text2dBundle.
Fields§
§node: NodeDescribes the logical size of the node
style: StyleStyles which control the layout (size and position) of the node and its children In some cases these styles also affect how the node drawn/painted.
text: TextContains the text of the node
text_layout_info: TextLayoutInfoText layout information
text_flags: TextFlagsText system flags
calculated_size: ContentSizeThe calculated size based on the given image
focus_policy: FocusPolicyWhether this node should block interaction with lower nodes
transform: TransformThe transform of the node
This component is automatically managed by the UI layout system.
To alter the position of the TextBundle, use the properties of the Style component.
global_transform: GlobalTransformThe global transform of the node
This component is automatically updated by the TransformPropagate systems.
visibility: VisibilityDescribes the visibility properties of the node
inherited_visibility: InheritedVisibilityInherited visibility of an entity.
view_visibility: ViewVisibilityAlgorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndexIndicates the depth at which the node should appear in the UI
background_color: BackgroundColorThe background color that will fill the containing node
Implementations§
source§impl TextBundle
impl TextBundle
sourcepub fn from_section(value: impl Into<String>, style: TextStyle) -> Self
pub fn from_section(value: impl Into<String>, style: TextStyle) -> Self
Create a TextBundle from a single section.
See Text::from_section for usage.
sourcepub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Self
pub fn from_sections(sections: impl IntoIterator<Item = TextSection>) -> Self
Create a TextBundle from a list of sections.
See Text::from_sections for usage.
sourcepub const fn with_text_justify(self, justify: JustifyText) -> Self
pub const fn with_text_justify(self, justify: JustifyText) -> Self
Returns this TextBundle with a new JustifyText on Text.
sourcepub fn with_style(self, style: Style) -> Self
pub fn with_style(self, style: Style) -> Self
Returns this TextBundle with a new Style.
sourcepub const fn with_background_color(self, color: Color) -> Self
pub const fn with_background_color(self, color: Color) -> Self
Returns this TextBundle with a new BackgroundColor.
sourcepub const fn with_no_wrap(self) -> Self
pub const fn with_no_wrap(self) -> Self
Returns this TextBundle with soft wrapping disabled.
Hard wrapping, where text contains an explicit linebreak such as the escape sequence \n, will still occur.
Trait Implementations§
source§impl Bundle for TextBundle
impl Bundle for TextBundle
source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>)
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>) )
source§impl Debug for TextBundle
impl Debug for TextBundle
source§impl Default for TextBundle
impl Default for TextBundle
source§fn default() -> TextBundle
fn default() -> TextBundle
source§impl<I> From<I> for TextBundlewhere
I: Into<TextSection>,
impl<I> From<I> for TextBundlewhere
I: Into<TextSection>,
impl DynamicBundle for TextBundle
Auto Trait Implementations§
impl Freeze for TextBundle
impl !RefUnwindSafe for TextBundle
impl Send for TextBundle
impl Sync for TextBundle
impl Unpin for TextBundle
impl !UnwindSafe for TextBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self using data from the given World.