Struct gltf_json::extensions::texture::TextureTransform

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pub struct TextureTransform {
    pub offset: TextureTransformOffset,
    pub rotation: TextureTransformRotation,
    pub scale: TextureTransformScale,
    pub tex_coord: Option<u32>,
    pub extras: Extras,
}
Expand description

Many techniques can be used to optimize resource usage for a 3d scene. Chief among them is the ability to minimize the number of textures the GPU must load. To achieve this, many engines encourage packing many objects’ low-resolution textures into a single large texture atlas. The region of the resulting atlas that corresponds with each object is then defined by vertical and horizontal offsets, and the width and height of the region.

To support this use case, this extension adds offset, rotation, and scale properties to textureInfo structures. These properties would typically be implemented as an affine transform on the UV coordinates.

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§offset: TextureTransformOffset§rotation: TextureTransformRotation

Rotate the UVs by this many radians counter-clockwise around the origin. This is equivalent to a similar rotation of the image clockwise.

§scale: TextureTransformScale

The scale factor applied to the components of the UV coordinates.

§tex_coord: Option<u32>

Overrides the textureInfo texCoord value if supplied, and if this extension is supported.

§extras: Extras

Optional application specific data.

Trait Implementations§

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impl Clone for TextureTransform

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fn clone(&self) -> TextureTransform

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TextureTransform

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fn default() -> TextureTransform

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for TextureTransform

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for TextureTransform

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Validate for TextureTransform

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fn validate<P, R>(&self, _root: &Root, _path: P, _report: &mut R)
where P: Fn() -> Path, R: FnMut(&dyn Fn() -> Path, Error),

Validates the invariants required for the library to function safely.

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,