Struct hexasphere::Subdivided
source · pub struct Subdivided<T, S: BaseShape> { /* private fields */ }Expand description
A progressively subdivided shape which can record the indices of the points and list out the individual triangles of the resulting shape.
All base triangles specified by S in BaseShape
are expected to be in counter clockwise winding.
Points are preferably stored with coordinates less
than or equal to 1.0. This is why all default shapes
lie on the unit sphere.
Implementations§
source§impl<T> Subdivided<T, IcoSphereBase>
impl<T> Subdivided<T, IcoSphereBase>
sourcepub fn radius_shapes(&self) -> f32
pub fn radius_shapes(&self) -> f32
Calculate distance from the center of a shape (pentagon or hexagon) to one of the vertices of the shape.
In other words, the radius of the circumscribed circle.
source§impl<T, S: BaseShape + Default> Subdivided<T, S>
impl<T, S: BaseShape + Default> Subdivided<T, S>
source§impl<T, S: BaseShape> Subdivided<T, S>
impl<T, S: BaseShape> Subdivided<T, S>
sourcepub fn new_custom_shape(
subdivisions: usize,
generator: impl FnMut(Vec3A) -> T,
shape: S
) -> Self
pub fn new_custom_shape( subdivisions: usize, generator: impl FnMut(Vec3A) -> T, shape: S ) -> Self
Creates the base shape from S and subdivides it.
-
subdivisionsspecifies the number of times a subdivision will be created. In other terms, this is the number of auxiliary points between the vertices on the original shape. -
generatoris a function run once all the subdivisions are applied and its values are stored in an internalVec.
sourcepub fn subdivide(&mut self)
pub fn subdivide(&mut self)
Subdivides all triangles. calculate signals whether or not
to recalculate vertices (To not calculate vertices between many
subdivisions).
sourcepub fn raw_points(&self) -> &[Vec3A]
pub fn raw_points(&self) -> &[Vec3A]
The raw points created by the subdivision process.
sourcepub fn get_indices(&self, triangle: usize, buffer: &mut Vec<u32>)
pub fn get_indices(&self, triangle: usize, buffer: &mut Vec<u32>)
Appends the indices for the triangle into buffer.
The specified triangle is a main triangle on the base shape. The range of this should be limited to the number of triangles in the base shape.
Alternatively, use get_all_indices to get all the
indices.
sourcepub fn get_all_indices(&self) -> Vec<u32>
pub fn get_all_indices(&self) -> Vec<u32>
Gets the indices for all main triangles in the shape.
sourcepub fn get_line_indices(
&self,
buffer: &mut Vec<u32>,
triangle: usize,
delta: usize,
breaks: impl FnMut(&mut Vec<u32>)
)
pub fn get_line_indices( &self, buffer: &mut Vec<u32>, triangle: usize, delta: usize, breaks: impl FnMut(&mut Vec<u32>) )
Gets the wireframe indices for the contents of a specified triangle.
delta is added to all of the indices pushed into the buffer, and
is generally intended to be used to have a NaN vertex at zero. Set
to zero to produce the indices as if there was no NaN vertex.
breaks is run every time there is a necessary break in the line
strip. Use this to, for example, swap out the buffer using
std::mem::swap, or push a NaN index into the buffer.
sourcepub fn get_major_edge_line_indices(
&self,
edge: usize,
buffer: &mut Vec<u32>,
delta: usize
)
pub fn get_major_edge_line_indices( &self, edge: usize, buffer: &mut Vec<u32>, delta: usize )
Gets the wireframe indices for the specified edge of the base shape.
See Self::get_line_indices for more on delta.
sourcepub fn get_all_line_indices(
&self,
delta: usize,
breaks: impl FnMut(&mut Vec<u32>)
) -> Vec<u32>
pub fn get_all_line_indices( &self, delta: usize, breaks: impl FnMut(&mut Vec<u32>) ) -> Vec<u32>
Gets the wireframe indices for all main triangles in the shape, as well as all edges.
See Self::get_line_indices for more on delta, and breaks.
sourcepub fn subdivisions(&self) -> usize
pub fn subdivisions(&self) -> usize
Returns the number of subdivisions applied when this shape was created.
sourcepub fn indices_per_main_triangle(&self) -> usize
pub fn indices_per_main_triangle(&self) -> usize
Calculate the number of indices which each main triangle will add to the vertex buffer.
§Equation
(subdivisions + 1)²
Calculate the number of vertices contained within each main triangle including the vertices which are shared with another main triangle.
§Equation
(subdivisions + 1) * (subdivisions + 2) / 2
sourcepub fn vertices_per_main_triangle_unique(&self) -> usize
pub fn vertices_per_main_triangle_unique(&self) -> usize
Calculate the number of vertices contained within each main triangle excluding the ones that are shared with other main triangles.
§Equation
{
{ subdivisions < 2 : 0
{
{ subdivisions >= 2 : (subdivisions - 1) * subdivisions / 2
{
Calculate the number of vertices along the edges of the main triangles and the vertices of the main triangles.
§Equation
subdivisions * EDGES + INITIAL_POINTS