Struct libre_pvz::core::projectile::Projectile
source · pub struct Projectile;Expand description
Tag component for projectiles.
Trait Implementations§
source§impl Clone for Projectile
impl Clone for Projectile
source§fn clone(&self) -> Projectile
fn clone(&self) -> Projectile
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Component for Projectile
impl Component for Projectile
source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.source§impl Debug for Projectile
impl Debug for Projectile
impl Copy for Projectile
Auto Trait Implementations§
impl Freeze for Projectile
impl RefUnwindSafe for Projectile
impl Send for Projectile
impl Sync for Projectile
impl Unpin for Projectile
impl UnwindSafe for Projectile
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source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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