Struct libre_pvz_animation::player::AnimationStatus
source · pub struct AnimationStatus { /* private fields */ }
Expand description
Playing status of an animation.
Implementations§
source§impl AnimationStatus
impl AnimationStatus
sourcepub fn new(frame_rate: f32, segment: Segment, mode: TimerMode) -> Self
pub fn new(frame_rate: f32, segment: Segment, mode: TimerMode) -> Self
Create a new animation status (initial state).
sourcepub fn frame_count(&self) -> u16
pub fn frame_count(&self) -> u16
Frame count in one cycle (total frame count if not repeating).
sourcepub fn frame_rate(&self) -> f32
pub fn frame_rate(&self) -> f32
Get the current frame rate of this animation player.
sourcepub fn set_frame_rate(&mut self, frame_rate: f32)
pub fn set_frame_rate(&mut self, frame_rate: f32)
Set the frame rate of this animation player.
sourcepub fn just_finished(&self) -> bool
pub fn just_finished(&self) -> bool
Animation just finished playing after last query?
sourcepub fn elapsed_secs(&self) -> f32
pub fn elapsed_secs(&self) -> f32
Get elapsed time in seconds.
sourcepub fn set_progress(&mut self, progress: f64)
pub fn set_progress(&mut self, progress: f64)
Set the progress of this animation (in number of frames).
sourcepub fn set_segment(&mut self, segment: Segment)
pub fn set_segment(&mut self, segment: Segment)
Set the segment for playing.
Trait Implementations§
source§impl Clone for AnimationStatus
impl Clone for AnimationStatus
source§fn clone(&self) -> AnimationStatus
fn clone(&self) -> AnimationStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for AnimationStatus
impl RefUnwindSafe for AnimationStatus
impl Send for AnimationStatus
impl Sync for AnimationStatus
impl Unpin for AnimationStatus
impl UnwindSafe for AnimationStatus
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