Enum libre_pvz_resources::animation::Element
source · pub enum Element {
Text {
text: String,
font: Cached<PathBuf, Handle<Font>>,
},
Image {
image: Cached<PathBuf, Handle<Image>>,
},
}Expand description
Element on the stage. Only one element is allowed on a single frame.
Variants§
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for Element
impl<'__de> BorrowDecode<'__de> for Element
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
source§impl<'de> Deserialize<'de> for Element
impl<'de> Deserialize<'de> for Element
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Element
impl PartialEq for Element
impl Eq for Element
impl StructuralPartialEq for Element
Auto Trait Implementations§
impl !Freeze for Element
impl !RefUnwindSafe for Element
impl Send for Element
impl Sync for Element
impl Unpin for Element
impl !UnwindSafe for Element
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
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Debug-formatted.source§impl<S> FromSample<S> for S
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source§impl<T> Instrument for T
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