Struct libre_pvz_resources::model::Model
source · pub struct Model {
pub animation: Cached<PathBuf, Handle<Animation>>,
pub markers: Box<[String]>,
pub states: SortedSlice<State>,
pub default_state: Cached<String, usize>,
pub attachments: SortedSlice<Attachment>,
pub hidden_tracks: Box<[String]>,
}Expand description
Model: animation together with its association.
Fields§
§animation: Cached<PathBuf, Handle<Animation>>Animation, the all-in-one source.
markers: Box<[String]>Marker components for instances of this model.
states: SortedSlice<State>State machine for this model. Sorted by name.
default_state: Cached<String, usize>Default state, or start-up state.
attachments: SortedSlice<Attachment>Attachment models.
These tracks should be hidden in this model.
Implementations§
Trait Implementations§
source§impl<'__de> BorrowDecode<'__de> for Model
impl<'__de> BorrowDecode<'__de> for Model
source§fn borrow_decode<__D: BorrowDecoder<'__de>>(
decoder: &mut __D
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de>>( decoder: &mut __D ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
source§impl<'de> Deserialize<'de> for Model
impl<'de> Deserialize<'de> for Model
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl TwoStageAsset for Model
impl TwoStageAsset for Model
source§const EXTENSIONS: AssetExtensions = _
const EXTENSIONS: AssetExtensions = _
The file extensions this asset is associated to.
source§fn post_process(
repr: Model,
load_context: &mut LoadContext<'_>
) -> Result<(Self, Vec<AssetPath<'static>>)>
fn post_process( repr: Model, load_context: &mut LoadContext<'_> ) -> Result<(Self, Vec<AssetPath<'static>>)>
The post-processing logic: transform the
Repr to a more compact in-memory form, require
loading the dependencies and store their handles in the appropriate locations, and submit
the resulting asset to the asset loader.source§impl TypePath for Model
impl TypePath for Model
source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
source§impl VisitAssetDependencies for Model
impl VisitAssetDependencies for Model
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
impl Asset for Model
Auto Trait Implementations§
impl !Freeze for Model
impl !RefUnwindSafe for Model
impl Send for Model
impl Sync for Model
impl Unpin for Model
impl !UnwindSafe for Model
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